#if !defined(AFX_SERVERSOCKET_H__1474EA0A_72A0_4CF7_A2B8_AECE493C076B__INCLUDED_)
#define AFX_SERVERSOCKET_H__1474EA0A_72A0_4CF7_A2B8_AECE493C076B__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// serverSocket.h : header file
//

#include "clientSocketList.h"
class clientSocketList;




/////////////////////////////////////////////////////////////////////////////
// serverSocket command target

class serverSocket : public CSocket
{
// Attributes
public:

// Operations
public:
	serverSocket();
	virtual ~serverSocket();
	clientSocketList* clientList;

// Overrides
public:
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(serverSocket)
	public:
	virtual void OnAccept(int nErrorCode);
	virtual void OnClose(int nErrorCode);
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(serverSocket)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

// Implementation
protected:
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SERVERSOCKET_H__1474EA0A_72A0_4CF7_A2B8_AECE493C076B__INCLUDED_)
